Parent State ID: 156
State Depth: 23
Action Taken: empty-shaker(left, shaker1, cocktail1, l2, l0)
Action Reasoning: The shaker1 needs to be emptied so it can be cleaned and reused. This will allow us to proceed with making the second cocktail for shot2.
State Description: - Shot1: Contains cocktail2, not clean, not empty, on the table.- Shot2: Clean, empty, on the table.- Shot3: Empty, not clean, on the table.- Shaker1: Empty, not clean, unshaken, at fill level l0, held by left hand.- Dispenser1: Contains ingredient1 (red).- Dispenser2: Contains ingredient2 (blue).- Left hand: Holding shaker1.- Right hand: Empty.- Cocktail1: Emptied from shaker1.- Cocktail2: Transferred to shot1.
Action Path: ['grasp(right, shot3)', 'fill-shot(shot3, ingredient1, right, left, dispenser1)', 'pour-shot-to-clean-shaker(shot3, ingredient1, shaker1, right, l0, l1)', 'clean-shot(shot3, ingredient1, right, left)', 'fill-shot(shot3, ingredient2, right, left, dispenser2)', 'pour-shot-to-used-shaker(shot3, ingredient2, shaker1, right, l1, l2)', 'leave(right, shot3)', 'grasp(left, shaker1)', 'shake(cocktail2, ingredient1, ingredient2, shaker1, left, right)', 'pour-shaker-to-shot(cocktail2, shot1, left, shaker1, l2, l1)', 'clean-shaker(left, right, shaker1)', 'grasp(right, shot3)', 'leave(left, shaker1)', 'clean-shot(shot3, ingredient2, right, left)', 'fill-shot(shot3, ingredient1, right, left, dispenser1)', 'pour-shot-to-clean-shaker(shot3, ingredient1, shaker1, right, l0, l1)', 'clean-shot(shot3, ingredient1, right, left)', 'fill-shot(shot3, ingredient2, right, left, dispenser2)', 'pour-shot-to-used-shaker(shot3, ingredient2, shaker1, right, l1, l2)', 'leave(right, shot3)', 'grasp(left, shaker1)', 'shake(cocktail1, ingredient1, ingredient2, shaker1, left, right)', 'empty-shaker(left, shaker1, cocktail1, l2, l0)']

successfully verified the action of new state 164 with the path: The last action is valid because all preconditions are satisfied, and the effects are correctly updated in the current state. The natural language description, diagram encoding, and visualization accurately reflect the sequence of actions taken, and all objects from the initial state are present in the current state's visualization.

INACTIVE REASON: Pruned in beam search
